7/14/2023 0 Comments Dnd ogre zombie drop![]() Animate dead targets only the corpse of a Small or Medium humanoid. In comparison, the resurrection spell targets the corpse of any creature. Javelin: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. It has many mechanical implications, such as valid targets for a spell. has been a staple of the rules for several editions. ![]() Zombie if you chose a corpse (the GM has the creature’s gameĬreature type - beast, humanoid, undead, fey, aberration, celestial, etc. The target becomes a skeleton if you chose bones or a Imbues the target with a foul mimicry of life, raising it as an Choose a pile of bones or aĬorpse of a Medium or Small humanoid within range. The description of the animate dead spell says (SRD v5.1, p. The rules list the following creature types: Aberrations, Beasts, Celestials, Constructs, Dragons, Elementals, Fey, Giants, Humanoids, Monstrosities, Oozes, Plants and Undead. The description of types in the basic rules states:Ī monster's type speaks to its fundamental nature. The animate dead spell does not target that creature type. Zombies and skeletons are the creature type undead, not humanoid. Only "re-"assert seems to mean that you had control over them before and thus most certainly means that you would only be able to control undead you created and not some that were created by other clerics. It is not clear, though, whether it would be undead you animated yourself or any undead. Animate Dead says: Choose a pile of bones or a corpse of a Medium or Small humanoid within range. The Create Undead spell also gives the Cleric the ability to reassert control over undeads. (Note: this paragraph was updated the previous version said that piles of bones and flesh from undead could be re-raised.)Īs for the Mummy, you need to use the Create Undead with a spell slot of level 9, and that only works with regular Mummies, not Mummy Lords. This was clarified in the Sage Advice Compendium (thanks to V2Blast's comment for pointing that out). The bones and flesh of an undead is considered to be undead, not humanoid. A rank odor of death and decay hangs heavy in the air. Drawn from the grave, half decayed and partially consumed by worms, it wears the tattered moldering remains of its burial clothes. This is because only humanoid can be animated. The medium undead reanimated corpse shambles about in a jerky, uneven gait without fear or hesitation. Note that killing the zombie/skeleton does not give you a new pile of raw material that you can re-raise. From my understanding of the Rules as Written, once you lost control over a Zombie (or Skeleton) that you raised from the dead using Animate Dead, casting the spell again does not give you control again.
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